Path of the Thaneborn
While most barbarians unleash their inner rage through destruction, others are born leaders, holding positions of great prestige in their tribe. These thanes are not only ruthless warriors, but inspirational war-leaders, whose furious tendencies serve not only to devour their foes, but also to inspire their allies.
In terms of the Heroic Age, the thaneborn represents the northern Celtic warlords and wild amazons who eventually earned the respect of the civilized world through force of arms, despite their barbaric upbringing.
Starting when you select this path at 3rd level, your battle prowess begins to inspire those around you. Whenever you reduce a creature to 0 hit points, you and a number of allies equal to your Charisma modifier (minimum 1) within 30 feet who can see and hear you gain temporary points equal to your barbarian level + your charisma modifier.
Beginning at 6th level, your presence and headfast resilience allows your allies stand in the face of fear and uncertainly, never surrender, even under the effects of charms and enchantments. Whenever you are raging, you and all allies within 30 feet gain advantage on saving throws to against being frightened or charmed.
Words of the Chieftain
Starting at 10th level, your growing reputation and experience begins to give you an edge in diplomacy and negotiation. You gain proficiency in two of the following skills: history, insight, intimidate, or persuasion.
Starting 14th Level, your sheer force of will refuses to let go - driving your allies ever forwards towards victory. Whenever you hit an creature with a melee attack after moving 10 or more feet on your turn, you can use a bonus action to allow a number of allies equal to your Charisma modifier (minimum 1 ally) within 30 feet who can see and hear you to use their reactions to move up to their speed and make a melee attack against the same creature.
You may not use this path feature again until after you finish a short or extended rest.
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