Thursday, April 28, 2016

Cleric: Destruction Domain

Destruction Domain

Deities of destruction and chaos tend to be vengeful, malicious even capricious by nature, but the one thing they all have in common is a unhealthy relationship with violence. Many clerics of these deities often relish in the pure act of destruction while some few see destruction as a necessary part of the cycle of ruin and rebirth, or simply as a tool to put an early end to something much worse.

Destruction Domain Spells

Cleric Level
Hellish rebuke, thunderwave
Ray of enfeeblement, shatter
Call lightning, fireball
Phantasmal killer, wall of fire
Hold monster, telekinesis

Bonus Proficiencies
Starting at 1st level, you gain proficiency with heavy armor and martial weapons.

Force of Ruin
Also beginning at 1st level, you learn the fire bolt and shocking grasp cantrips. They count as a cleric spell for you.

Channel Divinity: Ray of Ruin
Starting at 2nd level, you can use your Channel Divinity as an action to point your finger at any creature, object, or magical force you can see within 60 feet. The target takes 5 points force damage per cleric level. If this damage reduces the target to 0 hit points, it is disintegrated, as per the disintegrate spell.

This spell automatically disintegrates a medium or smaller non-magical object or magical force. if the target is a large object or larger, this spell disintegrates a 5-foot cubic portion of it. Magic items are unaffected by this spell.

Channel Divinity: Furious Rebuke
Your fury and gift for destruction allows you to retaliate relentlessly against foes foolish enough to challenge your terrible strength. Starting at 6th level, you can use your Channel Divinity whenever you are attacked by a creature you can see within 30 feet or cast at cast a cantrip or spell as a reaction. The attacker who triggered this ability must be the sole target of the spell.

Force of Ruin
On the battlefield, you are a force of destruction all to yourself, hurling spells and steel in unison and leaving a wave of ruin in your wake. Starting at 8th level, whenever you cast a cleric cantrip, you may make a single melee attack as a bonus action.

Starting at 17th level, add chain lightning, disintegrate, reverse gravity, incendiary cloud, and meteor swarm to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.

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